A solo game developer working late in a warm, plant-filled pixel-art studio

Independent games by Leonid Korsakov

Single player studio

Small games. Strange systems. Made with care by one person, for players who like to think, experiment, and get a little lost.

01 One-person studio

02 Systems-first games

03 Built independently

Released / 02

Games with something to solve.

Compact experiences built around clear rules, layered surprises, and the satisfaction of figuring out how a system ticks.

SPLAT: Block Puzzle Game icon League 14 // Creature alive
Available now Android Puzzle

SPLAT: Block Puzzle

A block puzzle where something lives in the well.

A creature walks the top of your stack, so every piece asks two questions: where does it fit, and will it land on someone? Fourteen leagues, from beetle to termite swarm, each with a creature that moves its own way. Clear rows, spare the bugs, and keep the well alive.

14Leagues
16Languages
FreeOn Android
Neural Breach game icon Node 04 // Connection stable
Available now Android Puzzle

Neural Breach

A cyberpunk sorting puzzle with teeth.

Route encrypted data through a deconstructed network where hidden packets, viruses, polymorphic logic, and ICE countermeasures keep changing the rules. An offline story unfolds across five acts and more than a thousand procedurally balanced levels.

1000+Levels
5 actsOffline story
FreeOn Android
Pixel-art view inside Single player studio

The studio

Small by design. Personal by default.

Single player studio is Leonid Korsakov making games from first sketch to final build. Staying small keeps every decision close to the thing that matters: how the game feels in your hands.

01Mechanics that reveal their depth over time

02Atmosphere without unnecessary noise

03Games that respect the player's attention

Contact

Questions, feedback, or just saying hello.